module;
#include <windows.h>
#include <DNDMain.h>
export module Main;

import DND;

import S306;


void Start()
{
	g_debug.SetLogFile("log.txt");

	//debug_pause();

	System::WindowInfo info;
	info._style = System::WindowInfo::Style::NORMAL;
	info._title = "S306";
	info._wh = { 1380,740 };
	info._xy = { 0,0 };

	g_s306 = new S306;
	g_system->Start(info, g_s306);
	delete g_s306;
}



DND_MAIN
